Archive for the ‘Interactive’ Category

N^ The Game

N^ The Game

 

N^ The Game is an original board game in development, currently in the playtesting phase.  N^ comes out of some thoughts about game design, resources, and geography: N^ is a game where players compete for resources, but they do not dominate or take away one another’s territory.  Don’t worry – there is plenty of deviousness and strategy, and common resources are limited.  In my mind, this represents a close analog to our current geopolitical situation, where major powers are unlikely to risk all out war, but will formulate and reformulate devious plans to capture resources / deny competitors.  The direct cartographic inspiration is the situation at the north pole of our planet (hence the name).  This is a game for 2, 3, 4, or 6 players, and alliances will naturally form and break (heh heh).  This mechanics / play of the game also take some inspiration from cellular automata, particularly Conway’s Game of Life, and the idea of game pieces “surviving” based on certain population criteria.  (There are also certain similarities here with the venerable game of Go.)  As for the winning conditions, there are also ideas operating in this game about cooperation and resources.  The competition is strident, but everyone ends the game with the same pieces and territory as they started with.

N Logo

The single logo

Preparation of the game pieces

Preparation of the game pieces

 

Update 7/23/2015: Chicago Playtesting

JK_1

 

JK_2

A new board direction, and getting some rule tweaks down.  An interesting iteration.

Update 7/17/2014: Chicago Playtesting

Winning Position from July 17 Playtesting; second iteration

Winning Position from July 17 Playtesting; second iteration

Here’s the winning position from our July 17 playtesting session, working with a 5-player version and some great new rules iterations.  Coming along nicely now, working on the balancing out.

 

Update 3/24/2014: ProtoSpiel Milwaukee

Playtesting N^ at ProtoSpiel Milwaukee

Playtesting N^ at ProtoSpiel Milwaukee

Had a great time playtesting N^ The Game (among others) at ProtoSpiel Milwaukee this weekend.  We went through a couple of different rules iterations, and overall I was quite pleased with the way the game played out.  Thanks to Scott and Wooz especially for their insightful comments and gameplay, and we had a great time playing their games as well!

 

Fluids – A Vector-Based Particle System

This project began as an exploration into programming for fluid dynamics.  That research acquainted me with the subject of vector fields and how they represent the behavior of fluids and gases.  This thread of investigation led me to the world of cellular automata, including Conway’s beautiful Game of Life.

While this project doesn’t approach the subletly or revelatory power of that fundamental experiment, it does include dozens of discrete particle objects, each following its own destiny through the vector field, becoming affected by what it travels through, by the other particles that it meets along the way, and leaving trails as it veers around.  There’s also a certain amount of intrinsic randomness built into the system, some of which can be adjusted by the performer in real time.

The system is also built to accept an incoming stereo audio signal and adjust the particles based upon the audio feed, which can be run in live through an input or make use of a computer’s built-in mic.

Although this project is a stand-alone app that is meant to run full-screen on a laptop hooked to a projector for a performance, I have a web version available here.  The web version is also able to take incoming audio, and the controls are listed at the right side of the page.  Have fun!

Educational Development: See-Saw

Part of the Educational Development interactive media installation, this piece was an indoor see-saw that viewers could sit on and activate a multichannel video piece, with video triggers that cascaded between the television that was their partner on the see-saw and a projection that metaphorically highlighted the success/failure dynamic in educational philosophy.

The cycles of both the projection and the televised video clips form a loop of educational agitprop in the mode of sending up typical school behavioral / “motivational” videos.

Educational Development: Chalkboard

Part of a multi-channel interactive media installation, this piece consisted of a projector, a computer running Director, and a motion sensor connected to the computer, all hidden inside an old antique flip-top school desk. On the wall before the desk, there was a “chalkboard” made of a simple frame.

The chalkboard surface was an image created by the projector, which was showing a still of a chalkboard surface – until a viewer sits at the desk to take a test (one I developed on media theory), at which point they trigger the motion sensor, and the animation – a stop-action drawing on a real chalkboard – plays, appearing to draw itself out of the air.

PixelScythe

Internet Work: Palette Generator. Scripting. Chicago/Online, 2005.

PixelScythe started out as a quick RGB experiment and soon became an sort of addictive toy.  Also, it makes a decent palette generator if you click the right squares.  Hex values for squares can be seen in the address bar, or just take a screenshot and paste into your favorite graphics software.

Visit the experiment.

pixelscythe